![]() ![]() I put Spider-Man’s Strength probably somewhere within the giants. according to RAW. Now, that’s pretty goofy (and yeah, I know, blah blah power law, yeah yeah, who cares?). The tarrasque, a gargantuan creature with 30 Strength, can only lift 7,200 lbs. Finally, Spider-Man has web shooters which allow him to travel through urban areas quickly, tie up bad guys, and do all kinds of cool stuff.įirst of all, nothing can lift 20,000 tons in 5e. Spider-Man is rarely surprised thanks to his supernatural ability to detect threats before they happen. And, for some reason, can even do it through shoes and gloves, but whatever. He can stick to just about any surface with no trouble. His intelligence isn’t enhanced by his powers, but he is smart enough to create his own web shooters. Peter Parker has genius-level intelligence.He can take quite a beating and get up for more. ![]() He’s fast AF and can dodge just about anything thrown or shot at him. In addition to his Strength, Spider-Man’s agility is off the charts. According to Quora, comic Spider-Man (Mainstream Spider-Man on earth 616) is generally described as being able to press/lift a whopping 10 tons or 20,000 pounds, though it’s not specified if it’s long tons or short tons, if long tons, it would be 22,400 pounds. However, Spider-Man is intriguing and a great place to start building a super-powered character. I forgot to mention that I just got back from seeing Spider-Man: Far From Home.ĭon’t worry, I won’t include any spoilers. In other words, I want to make a superhero that has all his/her powers without some cheesy feat or racial ability covering up the fact that you can’t have a character start with 23 Strength in the game.īut… what if you were playing at a higher level? Let’s make Spider-Man! The trick is keeping it balanced in the game without making things “cheap.” I’ve had ideas for creating new classes and a few other things, but nothing really stuck. Something I’ve been stewing on for a while: how to bring superpowers into Fifth Edition. The webbing can also be attacked and destroyed (AC 10 hp 5 vulnerability to fire damage immunity to bludgeoning, poison, and psychic damage).DM Dave 3 Comments on How to Play as Spider-Man in Fifth Edition (And Still Keep Things Balanced) Posted in Fun Stuff As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. Hit: The target is restrained by webbing. Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. ![]() If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. Web Walker: The spider ignores movement restrictions caused by webbing.Īctions Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Traits Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Such lairs are often festooned with web cocoons holding past victims. ![]() Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. ![]()
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